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Messaging Patterns
.NET Request/Reply Example.NET Request/Reply ExampleMessaging Patterns » Interlude: Simple Messaging

This is a simple example of how to use messaging, implemented in .NET [SysMsg] and C#. It shows how to implement Request-Reply, where a requestor application sends a request, a replier application receives the request and returns a reply, and the requestor receives the reply. It also shows how an invalid message will be rerouted to a special channel.


Components of the Request/Reply Example

This example was developed using the Microsoft .NET Framework SDK and run on a Windows XP computer with MSMQ [MSMQ01] installed.

Request/Reply Example

This example consists of two main classes:

  1. Requestor — A Message Endpoint that sends a request message and waits to receive a reply message as a response.
  2. Replier — A Message Endpoint that waits to receive the request message; when it does, it responds by sending the reply message.

The Requestor and the Replier will each run as a separate .NET program, which is what makes the communication distributed.

This example assumes that the messaging system has these three queues defined:

  1. .\private$\RequestQueue — The MessageQueue the Requestor uses to send the request message to the Replier.
  2. .\private$\ReplyQueue — The MessageQueue the Replier uses to send the reply message to the Requestor.
  3. .\private$\InvalidQueue — The MessageQueue that the Requestor and Replier move a message to when they receive a message that they cannot interpret.

Here's how the example works. When the Requestor is started in a command-line window, it starts and prints output like this:

Sent request
        Time:       09:11:09.165342
        Message ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\149
        Correl. ID:
        Reply to:   .\private$\ReplyQueue
        Contents:   Hello world.

What this shows is that the Requestor has sent a request message. Notice that this works even though the Replier isn't even running and therefore cannot receive the request.

When the Replier is started in another command-line window, it starts and prints output like this:

Received request
        Time:       09:11:09.375644
        Message ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\149
        Correl. ID: <n/a>
        Reply to:   FORMATNAME:DIRECT=OS:XYZ123\private$\ReplyQueue
        Contents:   Hello world.
Sent reply
        Time:       09:11:09.956480
        Message ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\150
        Correl. ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\149
        Reply to:   <n/a>
        Contents:   Hello world.

This shows that the Replier received the request message and sent a reply message.

There are several items in this output that are interesting to notice. First, notice the request send and received timestamps; the request was received after it was sent (210302 ms later). Second, notice that the message ID is the same in both cases, because it's the same message. Third, notice that the contents, "Hello world," are the same, which is very good because this is the data being transmitted and it has got to be the same on both sides. (The request in this example is pretty lame. It is basically a Document Message; a real request would usually be a Command Message.) Forth, the queue named "jms/ReplyQueue" has been specified in the request message as the destination for the reply message (an example of the Return Address pattern).

Next, let's compare the output from receiving the request to that for sending the reply. First, notice the reply was not sent until after the request was received (580836 ms after). Second, the message ID for the reply is different from that for the request; this is because the request and reply messages are different, separate messages. Third, the contents of the request have been extracted and added to the reply. Forth, the reply-to destination is unspecified because no reply is expected (the reply does not use the Return Address pattern). Fifth, the reply's correlation ID is the same as the request's message ID (the reply does use the Correlation Identifier pattern).

Finally, back in the first window, the requester received the reply:

Received reply
        Time:       09:11:10.156467
        Message ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\150
        Correl. ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\149
        Reply to:   <n/a>
        Contents:   Hello world.

This output contains several items of interest. The reply was received after it was sent (199987 ms). The message ID of the reply was the same when it was received as it was when it was sent, which proves that it is indeed the same message. The message contents received are the same as those sent. And the correlation ID tells the requestor which request this reply is for (the Correlation Identifier pattern).

Notice too that the requestor is designed to simply send a request, receive a reply, and exit. So having received the reply, the requestor is no longer running. The replier, on the other hand, doesn't know when it might receive a request, so it never stops running. To stop it, we go to its command shell window and press the return key, which causes the replier program to exit.

So this is the request/reply example. A request was prepared and sent by the requestor. The replier received the request and sent a reply. Then the requestor received the reply to its original request.

Request/Reply Code

First, let's take a look at how the Requestor is implemented:

using System;
using System.Messaging;

public class Requestor
{
	private MessageQueue requestQueue;
	private MessageQueue replyQueue;
	
	public Requestor(String requestQueueName, String replyQueueName)
	{
		requestQueue = new MessageQueue(requestQueueName);
		replyQueue = new MessageQueue(replyQueueName);

		replyQueue.MessageReadPropertyFilter.SetAll();
		((XmlMessageFormatter)replyQueue.Formatter).TargetTypeNames = new string[]{"System.String,mscorlib"};
	}
	
	public void Send()
	{
		Message requestMessage = new Message();
		requestMessage.Body = "Hello world.";
		requestMessage.ResponseQueue = replyQueue;
		requestQueue.Send(requestMessage);
		
		Console.WriteLine("Sent request");
		Console.WriteLine("\tTime:       {0}", DateTime.Now.ToString("HH:mm:ss.ffffff"));
		Console.WriteLine("\tMessage ID: {0}", requestMessage.Id);
		Console.WriteLine("\tCorrel. ID: {0}", requestMessage.CorrelationId);
		Console.WriteLine("\tReply to:   {0}", requestMessage.ResponseQueue.Path);
		Console.WriteLine("\tContents:   {0}", requestMessage.Body.ToString());
	}
   
	public void ReceiveSync()
	{
		Message replyMessage = replyQueue.Receive();

		Console.WriteLine("Received reply");
		Console.WriteLine("\tTime:       {0}", DateTime.Now.ToString("HH:mm:ss.ffffff"));
		Console.WriteLine("\tMessage ID: {0}", replyMessage.Id);
		Console.WriteLine("\tCorrel. ID: {0}", replyMessage.CorrelationId);
		Console.WriteLine("\tReply to:   {0}", "<n/a>");
		Console.WriteLine("\tContents:   {0}", replyMessage.Body.ToString());
	}
}

An application that wants to send requests and recieve replies could use a requestor to do so. The application specifies the pathnames of two queues: the request queue and the reply queue. This is the information the requestor needs to initialize itself.

In the Requestor constructor, the requestor uses the queue names to connect to the messaging system.

One thing that the requestor needs to be able to do is send request messages. For that, it implements the Send() method.

The other thing the requestor needs to be able to do is receive reply messages. It implements the ReceiveSync() method for this purpose.

In this way, a requestor does everything necessary to send a request and receive a reply.

Next, let's take a look at how the Replier is implemented:

using System;
using System.Messaging;

class Replier {
	
	private MessageQueue invalidQueue;
	
	public Replier(String requestQueueName, String invalidQueueName)
	{
		MessageQueue requestQueue = new MessageQueue(requestQueueName);
		invalidQueue = new MessageQueue(invalidQueueName);
		
		requestQueue.MessageReadPropertyFilter.SetAll();
		((XmlMessageFormatter)requestQueue.Formatter).TargetTypeNames = new string[]{"System.String,mscorlib"};

		requestQueue.ReceiveCompleted += new ReceiveCompletedEventHandler(OnReceiveCompleted);
		requestQueue.BeginReceive();
	}
	
	public void OnReceiveCompleted(Object source, ReceiveCompletedEventArgs asyncResult)
	{
		MessageQueue requestQueue = (MessageQueue)source;
		Message requestMessage = requestQueue.EndReceive(asyncResult.AsyncResult);

		try
		{
			Console.WriteLine("Received request");
			Console.WriteLine("\tTime:       {0}", DateTime.Now.ToString("HH:mm:ss.ffffff"));
			Console.WriteLine("\tMessage ID: {0}", requestMessage.Id);
			Console.WriteLine("\tCorrel. ID: {0}", "<n/a>");
			Console.WriteLine("\tReply to:   {0}", requestMessage.ResponseQueue.Path);
			Console.WriteLine("\tContents:   {0}", requestMessage.Body.ToString());
	
			string contents = requestMessage.Body.ToString();
			MessageQueue replyQueue = requestMessage.ResponseQueue;
			Message replyMessage = new Message();
			replyMessage.Body = contents;
			replyMessage.CorrelationId = requestMessage.Id;
			replyQueue.Send(replyMessage);
	
			Console.WriteLine("Sent reply");
			Console.WriteLine("\tTime:       {0}", DateTime.Now.ToString("HH:mm:ss.ffffff"));
			Console.WriteLine("\tMessage ID: {0}", replyMessage.Id);
			Console.WriteLine("\tCorrel. ID: {0}", replyMessage.CorrelationId);
			Console.WriteLine("\tReply to:   {0}", "<n/a>");
			Console.WriteLine("\tContents:   {0}", replyMessage.Body.ToString());
		}
		catch ( Exception ) {
			Console.WriteLine("Invalid message detected");
			Console.WriteLine("\tType:       {0}", requestMessage.BodyType);
			Console.WriteLine("\tTime:       {0}", DateTime.Now.ToString("HH:mm:ss.ffffff"));
			Console.WriteLine("\tMessage ID: {0}", requestMessage.Id);
			Console.WriteLine("\tCorrel. ID: {0}", "<n/a>");
			Console.WriteLine("\tReply to:   {0}", "<n/a>");
			
			requestMessage.CorrelationId = requestMessage.Id;
			
			invalidQueue.Send(requestMessage);
			
			Console.WriteLine("Sent to invalid message queue");
			Console.WriteLine("\tType:       {0}", requestMessage.BodyType);
			Console.WriteLine("\tTime:       {0}", DateTime.Now.ToString("HH:mm:ss.ffffff"));
			Console.WriteLine("\tMessage ID: {0}", requestMessage.Id);
			Console.WriteLine("\tCorrel. ID: {0}", requestMessage.CorrelationId);
			Console.WriteLine("\tReply to:   {0}", requestMessage.ResponseQueue.Path);
		}
		
		requestQueue.BeginReceive();
	}
}

Replier is what an application might use to receive a request and send a reply. The application specifies the pathnames of the request and invalid message queues. (It does not need to specify the name of the reply queue because, as we'll see, that will be provided by the message's Return Address.) This is the information the requestor needs to initialize itself.

The Replier constructor is pretty similar to the requestor's, but there are a couple of differences:

Once the replier has initialized itself to be a listener on the request queue, there's not much for it to do but wait for messages. Unlike the requestor, which has to explicitedly poll the reply queue for messages, the replier is event-driven and so does nothing until the messaging system calls its OnReceiveCompleted method with a new message. The message will be from the request queue because the constructor created the event handler on the request queue. Once OnReceiveCompleted is called, this is what it does to get the new message and processes it:

Thus a replier does everything necessary to receive a message (presumably a request) and send a reply. If it cannot reply to a message, it routes the message to the invalid message queue.

Invalid Message Example

While we're at it, let's look at an example of the Invalid Message Channel pattern. Remember, one of the queues we need is one named "private$\InvalidMessages." This exists so that if an MSMQ client (a Message Endpoint) receives a message it cannot process, it can move the strange message to a special channel.

To demonstrate invalid message handling, we have designed an InvalidMessenger class. This object is specifically designed to send a message on the request channel whose format is incorrect. Like any channel, the request channel is a Datatype Channel, in that the request receivers expect the requests to be of a certain format. The invalid messenger simply sends a message of a different format; when the replier receives the message, it does not recognize the message's format, and so moves the message to the invalid message queue.

We'll run the Replier in one window and the Invalid Messenger in another window. When the invalid messenger sends its message, it displays output like this:

Sent request
        Type:       768
        Time:       09:39:44.223729
        Message ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\168
        Correl. ID: 00000000-0000-0000-0000-000000000000\0
        Reply to:   .\private$\ReplyQueue

Type 768 means that the format of the message contents is binary (whereas the replier is expecting the contents to be text/XML). The Replier recieves the invalid message and resends it to the invalid message queue:

Invalid message detected
        Type:       768
        Time:       09:39:44.233744
        Message ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\168
        Correl. ID: <n/a>
        Reply to:   <n/a>
Sent to invalid message queue
        Type:       768
        Time:       09:39:44.233744
        Message ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\169
        Correl. ID: 8b0fc389-f21f-423b-9eaa-c3a881a34808\168
        Reply to:   FORMATNAME:DIRECT=OS:XYZ123\private$\ReplyQueue

One insight worth noting is that when the message is moved to the invalid message queue, it is actually being resent, so it gets a new message ID. Because of this, we apply the Correlation Identifier pattern; once the replier determines the message to be invalid, it copies the message's main ID to its correlation ID so as to preserve a record of the message's original ID.

The code that handles this invalid-message processing is in the Replier class shown earlier, in the OnReceiveCompleted method.

Conclusions

We've seen how to implement two classes, Requestor and Replier (Message Endpoints), that exchange a request and reply Messages using Request-Reply. The request message uses a Return Address to specify what queue to send the reply on. The reply messages uses a Correlation Identifier to specify which request this is a reply for. The Requestor implements a Polling Consumer to receive replies, whereas the Replier implements an Event-Driven Consumer to receive requests. The request and reply queues are Datatype Channels; when a consumer receives a message that is not of the right type, it reroutes the message to the Invalid Message Channel.

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